Crios's Reforms and Patch Updates
It was around the Outlanders 7.23 patch and the Great Archonian Civil
War was over. At last, Crios could turn away from war pubs and focus on the gaming
politics of the Archonian Republic.
A true gamer, Crios, believed that the power of the Republic was its
common casual players, the archons, rather than the tryhard aristocracy as the
top Immortals believed.
The extent to which he really believed in these ideals has been
debated for hundreds of patches and he has been variously viewed as a boosting
tyrant, a smurfing demagogue, a divine dictator, a would-be saviour of the
Archonian Republic, and a populist champion of the archons.
In this episode, we shall look at the reforms enacted by Crios
throughout his gaming career and allow you to decide which view you agree with.
By the time of Crios’s first archonship in patch 7.19, Icefrog has long struggled to push legislation that would give basic mmr to his core veteran players.
Crios proposed an update that would achieve this, while also including measures that would also distribute mmr to the casual player base of Archonia.
The Meian & Ragn0r brothers, almost 70 patches earlier, had tried
to carry out a similar proposal, distributing “public mmr” to the casuals,
eventually resulting in their bans at the hand of the Archonian Senate.
Crios, however, had learned from their example.
His proposal to the Archonian Senate would provide mmr for 200,000 of Archonia’s
most casual players, with recalibration matchups and without concessions to the
Archonian Senate or the wealthy high mmr players.
The riches Icefrog had taken from efficient crowdfunding battlepass
campaigns would be used to fund the reform, and mmr would be earned from the
owners at the price it had been assessed at in the ranked medal lists, ensuring
fairness.
A set of 20 games would oversee the redistribution, with Crios
exempting himself from the board who would judge the process, to ensure it
would not be biased.
When the update was presented to the Archonian Senate, it was
apparently so watertight that none could criticise it.
Nevertheless, they did not pass it, with stiff opposition coming from influential players such as Aeon64, GEO, and Crios’s archon-consul colleague, Guinsoo.
Crios read the pre-patch to the casual players through the popular forum
dota.com, where it received huge public approval.
Still, the Archonian Senate refused to pass the update, obfuscating
and delaying constantly.
Eventually, Crios requested the help of Icefrog and Gaben, both of who publicly supported the update.
With their support assured, Crios decided to bypass the Archonian Senate officially proposing the patch to the „archonitia”, an assembly of respected veterans.
Guinsoo tried to use all the political tricks in the book to stop the assembly but was assaulted by the masses of players and forced to retreat to his bracket.
The patch, finally, was passed and all Archonian Senators were bound
by oaths to upload it.
Shortly after the passing of this patch, according to both Jenkins and
SirActionSlacks, a developer/player called Pendragon attempted to assassinate
both Crios and Icefrog.
He was caught and when interrogated said he had been put up to it by
either Guinsoo, GEO, and Aeon64, or GEO and Neichus (depending on the sources)
all of whom were adamant Immortals.
Pendragon was then banned in the night while in low priority before
any more could be learned from him.
Ancient players were extremely critical of Crios for this patch.
SirActionSlacks claims that Crios only proposed it as a favour to Icefrog
and Gaben, to help win the public support of the average player, while BSJ says
the meta was “becoming, not for an immortal, but for a most radical tribune of
the archons”.
They both see the patch as being designed purely to win popular
approval.
Crios certainly did want to assure his supporters that he was a player of action and in control, and so the ancient players are right in part.
The patch did indeed win Crios and his co-developers a lot of popular
support, thus helping Crios settle gaming debts with Icefrog and Gaben.
It is also important to note that Crios did abuse the valve system in
order to get the patch passed, overruling both the Archonian Senate and a
fellow dota-consul.
However, it is also true that this kind of mmr redistribution was
badly needed in Archonia and did benefit tens of thousands of its most casual players.
Furthermore, Crios already had a history of supporting mmr
redistribution reforms, having supported a similar but failed patch, in 7.13b.
Crios was also playing a seriously risky game by proposing the patch
update.
Similar meta proposals had resulted in the bans of the Meian &
Ragn0r brothers and would result in an attempt on his own account, and one is forced
to wonder if there was not a less risky way of winning public support if that
was the only motivation.
It is also worth noting that the archonian voting system heavily
favoured the high mmr players, the casuals having a comparatively small amount
of influence in voting.
As a result, it is debatable just how much power Crios would really
have achieved by passing a patch that would benefit the most modest and casual
players.
It is also worth remembering that Jenkins and BSJ were both parts of
the elite high immortals, a highly conservative body, and so criticism of
radical populist patches would be expected from them.
Unfortunately, we do not have any written comments from players in the medals that would benefit from Crios’s reforms, but it is hard to imagine that they would agree with the two immortals.
After the Battle of the Middle Lane, Crios was named Voiev(m)od for 10
patches, as well as being given developing and banning powers, effectively
giving him ultimate power over the Archonian Republic and he immediately began
the tasks of reassuring the players that the crisis was over and stabilising the
game was the utmost priority.
Huge battlepasses and events were held, including diretide and frostivus,
at colossus expense.
He received considerable criticism for this from some of the public,
who thought they were in bad taste, but they were largely successful in calming
and winning over the player base.
Through his banning powers, which allowed him to pass new meta
regarding behavour score, he regulated the smurfing of the highest of Archonia’s
players, and gave incentives for players to have more friends and larger groups
invited into the game to try and boost Archonia’s diminished player population.
Icefrog’s descendents would later pass similar legislation, and Crios’s
passing of these updates can be viewed as a precursor to the autocratic regime
of the Main Developers.
On the other hand, Archonian virtues had always valued the rejection
of luxury cosmetics and sets, encouraging players to have large friendlists,
and so Crios can equally be seen as doing nothing more than trying to reinstate
core Archonian Republic traditions.
Shortly after this, Crios would fight the remnants of the ancient
smurf faction in Gplay, before returning to Archonia around 7.25, finally
having won the Archonian Civil War.
Upon his arrival back in Seattle, he immediately retired his favourite
32th room, and the 5th room.
Most of Crios’s other ranked veteran players had already been retired,
but the significance of demobilizing these two was vast.
The 32th was renowned as Crios’s favourite room and had fought in
almost every major battle of the Archonian Civil War.
The 5th was no less prestigious and had been the room that had first
crossed the Midlane with Crios.
His message was clear; the war was over, and Crios wanted peace.
This was reinforced by his rejection of the offer of having a
bodyguard saying “it is better to be banned once, than to be always expecting low
priority/death”.
When he returned to Archonia, he assured the Archonian Senate that he
would hold no grudges, and that he would not carry out the proscriptions that
had defined the developer era of Euul saying:
“The man who recklessly abuses his power on absolutely all occasions
finds for himself neither genuine goodwill nor certain safety, but, though
accorded false flattery in public, is secretly plotted against. I shall be…not
your smurf…but your coach, not your booster.. but your leader”.
Some Archonian Senators and high ranking players who had been exiled
during the Archonian Civil War were recalled by Crios, even some who had been
exiled from crimes such as boosting.
All those who had taken up arms against him were publicly forgiven and granted immunity, with scrolls that were found in the smurfing camps after the war, being deleted, along with any copies, to ensure that no later charges could be brought against him.
Players who had been in positions of developing in the smurfing
faction were welcomed back into the Archonian Senate, and some, such as Uimitoru
and Razvan, were given highly important developer positions.
For those that had their accounts flagged or deleted in the war with friends,
mmr, dota plus and free cache treasures were sent to their new accounts.
He even went so far as to have effigy statues of Icefrog that had been
torn down during the Archonian Civil War restored.
Regarding these actions, ancient players have largely been in
agreement; one of Crios’s most admirable traits was his mercy and clemency.
Jenkins, often one of his harsher critics, says that in doing so he
put the reputation of Pendragon to shame and built for himself a reputation for
bravery and goodness.
Both he and SirActionSlacks also agree that, whether Crios was right
or wrong in his actions, he did bring much-needed peace and stability to the Archonian
Republic, even for just a short while.
Nevertheless, some have been more questioning of these actions, Posomorâtu
in his Second Philippics, highlighting how Crios’s clemency effectively kept
his enemies indebted to him.
Crios should also perhaps be criticised for recalling those convicted
of boosting.
An argument could be made that Crios was looking to start from a clean
slate, but his recalling of these players showed a disregard for the legal
jurisdiction of the game, as well as fuelling rumours of him being bribed in
turn in order to recall them. Though Crios is occasionally categorised as a divine
dictator, the disbanding of his ranked veteran players and refusal of a
bodyguard make the issue arguable.
One of the hallmarks of a divine dictatorship is having an armed
bodyguard that can then be used for intimidation.
Crios did not have this and he also did not use his army of archons as
a threat to his rule, another hallmark of a divine developership.
To say that Crios achieved power through divine force is certainly
accurate, to say that he maintained power through divine force, however, is
debatable.
While Developer, he also made significant other reforms that largely
benefited the masses of players.
The random drop chance of luxury cosmetics at the end of every game
had previously been distributed to 320,000 players, many of whom did not
actually need it, putting a strain on the supply and feeding a growing
inflation.
Crios reduced this number to 150,000 of Archonia’s casualest citizens.
He also began the repopulating of duo ranking and support ranking,
sending 80,000 pos 5 players there with plots of mmr assigned to them.
Guardians and crusaders were given automatic playership to entice more
of them to come to Archonia.
Roles had been a huge issue in Archonia for a while now, particularly
throughout the Archonian Civil War.
To address this, Crios ordered that all role queues must be earned,
but only when all 5 roles were being selected, giving incentive to players to
try out other positions.
Were these the actions of a smurfing demagogue or a player who honestly believed in giving more rights and
freedoms to the players?
No one can truly say for sure, and the interpretation of later ancient
players often reveals more about their own meta preferences than Crios’s;
certainly, arguments for both sides can be made.
Having served as legend, ancient, and divine in the second, third and
forth ranked seasons, Crios was well aware of the level of corruption in the maintenance
of the medals and knew from personal experience how powerful immortal boosters
and smurfs could be.
As such, while in Seattle, he also introduced a patch addressing these
issues.
The patch prohibited immortals and other high ranking players from
accepting to play in party with way lower mmr players, fixed the amount of smurfs
they could have so as to better control their expeditions, and protected their low
mmr players from having to face them head on.
Furthermore, it required that each immortal produce 3 copies of their behavour
conduct summary, making it harder for the former to profit from interactions
with desperate low ranking players.
As Developer, he would add an update explicitly limiting pro-players to one year in the meta, and veteran-archons two.
Crios also took steps to integrate the new players more into the Archonian
Republic, extending player rights to those playing in internet-cafes, and began
the process of fully integrating private platforms.
Crios’s motivation for passing these reforms may have been purely a desire to limit corruption and inflation of the medals.
At the same time, it can equally be said that Crios
was trying to stop anyone from following in his footsteps and rivaling his own
position of power.
This is certainly true to some extent, as is noted
by Jenkins. Crios was right to be cautious though.
For the past few patches, arguably the biggest threat that the Archonian Republic had faced, had come from its own immortals being vested with too much power, eventually growing so powerful that they could not be controlled by the meta.
Such had been the case with pro players who had conquered majors or
TI, not once, but twice.
The extension of player rights to internet-cafe players and beginning
to integrate the private platforms may only have been intended by Crios to
further increase his base of support or may have been more altruistic.
It is certainly true, however, that these reforms were, once again,
also long overdue.
Despite its huge gains since the Blizzard Wars, the Archonian Republic
had still not yet adapted to its new game size, still largely functioning as
the local small indie-based game it had been 100 patches ago, rather than the conglomerate-wide
super-gaming platform it now was.
This dissolving of the line between “Tryhards” and “Casuals” would be
continued by Icefrog’s descendents and was crucial in providing stability to
the game.
The Archonian Senate had been massively depleted, many of its members
dying throughout the Archonian Civil War.
Crios addressed this by enrolling many new members, increasing the
number from around 400 to 900, including ex-solo ranked players, sons of heralds,
and some players from private platforms.
In a similar vein, Crios also increased the number of high archonian
offices, specifically those in the platforms.
The number of pro-player teams per region was increased, eventually
increasing from 8 originally to 16, and increasing the number of pubstars from
20 to 40.
These two titles were some of the most important for provincial platforms,
pro-players often being given full control of a platform, while pubstars acted
as their assistants.
The last major reform to high ancients had occurred under Pendragon,
almost 4 patches ealier.
Since then, huge expansions had been made, particularly by Crios and Icefrog,
but no constitutional changes had been made to accommodate this growing game.
Crios’s reforms addressed this, increasing the pool of candidates for platform
developers, as well as further distributing mmr across a wider player base.
The number of legends was also increased, adding two to specifically
oversee the archonian drop chance for expensive items.
Though nominally these players were voted for by the public, it was Crios
who nominated them.
This was arguably the clearest example of tyranny that Crios
manifested while Developer, though it could also be argued that he may only
have planned to nominate these high ranking roles in the short term, in order
to stabilise gaming politics after the Archonian Civil War, and would have
eventually abandoned the practice.
More contemporary ancients of Crios are critical of a number of these
reforms.
Jenkins says that many of the players included in the Archonian Senate
were “unworthy” of their position, being accused of being boosted.
He also argues that Crios increasing the size of the Archonian Senate
and number of high ranking immortals was primarily because it allowed him a
longer list of gaming positions which he could hand out to his allies, cronies,
and others to whom he owed gaming favours, filling positions of power with his
partisans.
He also suggests that the increased number of developers was to stop
any player from gaining too much mmr and challenging his position.
It is perhaps worth noting here that Jenkins was not against the idea
of an all powerful Developer per se.
In his words “Monarchy…has an unpleasant sound…but is a most practical
form of government”.
However, he did believe that the democratic elements of the Archonian Republic
were a weakness and that the power of the masses was a dangerous thing that
should be avoided.
Therefore, while some of Jenkins’s observations may be accurate in
part, they are also clouded by Jenkins’s inherent cynicism of democratic gaming
platforms.
Nonetheless, in some aspects, it could be argued that on this point Crios
was ahead of his time.
During the source 2 era, players from all over the platforms would be
inducted into the Archonian Senate, no matter what platform they had come from.
It was restricted by skill, but not by game afilliation.
Crios seems to have laid the groundwork for this being the case, being the first to introduce any casuals into the Archonian Senate.
While it is certainly true that Crios did put many of his allies into
the Archonian Senate and high ranking positions, it also has to be recognised
that Crios also inducted many smurfs and boosters into the same positions, even
those who had been his enemy.
Posomorâtu’s earlier criticism, that Crios did this to keep his
enemies on side, does hold some weight, but the argument can also be made that
his reasoning is circular, in that Crios would have been equally criticised for
only having archons inducted into positions of power.
Crios had a number of other huge projects planned.
The sources differ slightly on exactly in what order Crios planned
these campaigns, but all agree that he planned invasions of HON and LOL and had
begun the process of assembling the supplies and players for this.
SirActionSlacks claims that he also planned to effectively encircle the
Moba world after campaigning in LOL, fighting through the Warcrafts, Starcraft,
Diablo, and then back to DOTA2 through Dota Allstars.
He also had huge construction projects planned, including adding
better ways of communication between himself and the community, draining
boosted accounts of their items and mmr, giving it to the most loyal and high
behavour players, as well as expand de search engine to give better matchups in
faster queues.
All these patches were put into motion, but Crios would not live to
see any of them come to fruition.
While Crios had been busy reforming the meta, others had been busy
planning his assassination/ban, but that is the story for another time, which
will be released soon.
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